Magic: The Gathering’s new “Jumpstart” set is unlike anything we’ve seen from Wizards of the Coast before. Rather than packs containing completely randomized assortments of cards, each pack possesses cards that all fall within one of many randomized themes. If a player opens two packs and shuffles them together, they will then have a fully playable dual themed deck!

As is the case with any Magic set, “Jumpstart” contains numerous new legendary creatures. This means that players of the widely popular Commander format now have yet even more options when it comes to deck brewing. Here are the 10 most useful and powerful new commanders from “Jumpstart!”

10 Inniaz, The Gale Force

Inniaz is an Azorius commander for five mana that synergizes well with flying creatures. At the cost of three mana, Inniaz’s controller can provide all attacking creatures with flying with +1/+1. As this ability does not force Inniaz to tap, this ability can be activated numerous times in a single turn.

Additionally, Inniaz has access to a disruptive ability that requires players to exchange their creature if its controller attacks with three or more creatures with flying.

9 Zurzoth, Chaos Rider

A mono-red commander for three mana, Zurzoth is an interesting commander who incentivizes its controller to utilize cards that allow opponents to draw additional cards.

This is because whenever an opponent draws their first card of a turn, if it is not that player’s turn, Zurzoth creates 1/1 devil tokens. If Zurzoth’s controller is enabling a great deal of additional card draw for other players, its controller is likely going to be able to create a lot of tokens.

8 Muxus, Goblin Grandee

Goblins are one of the most synergistic and well-established tribes in the Commander format and Muxus, Goblin Grandee is yet another excellent addition to the Goblin creature type.

Though Muxus costs a steep price of six mana, he’s well worth the investment. Upon entering the battlefield, Muxus allows its controller to reveal six cards of their library putting all goblins with a converted mana cost of five or less directly into play. This allows Muxus to instantly create a small goblin horde as soon as it’s played. As if this weren’t enough, Muxus gains an additional +1/+1 whenever it attacks for each goblin under its owner’s control.

7 Ormos, Archive Keeper

Ormos, Archive Keeper is a mana intensive mono-blue commander who when paired with large sums of mana, is capable of generating insane amounts of card advantage.

At the cost of three mana, Ormos’s activated ability allows its controller to discard three cards and in turn draw five cards. This is incredibly effective for a player to sift through their deck to assemble combo pieces and draw answers to their problems. It should also be noted that if this ability is paired with an infinite mana generator, it allows its controller to sift through their entire deck.

6 Sethron, Hurloon General

A minotaur tribal commander, Sethron Hurloon General is a Rakdos commander option that creates a great deal of value from each minotaur its controller casts.

Whenever Sethron or another nontoken minotaur enters the battlefield under its owner’s control, they create a 2/3 minotaur token, allowing a player to quickly create a sizable army of minotaurs.

Once Sethron’s controller has established a threatening minotaur horde, its controller can pay three mana to provide each of these minotaurs with menace, making them much more difficult to block.

5 Emiel The Blessed

It’s no secret that “flicker” decks are strong in Commander, with standouts like Roon of the Hidden Realm being synonymous with the format.

Emiel the Blessed is an excellent new option for players seeking to build “flicker” decks, toting an activated ability that allows a player to flicker target creature they control at the cost of three mana. While Roon’s similar ability may be cheaper to activate, only costing two mana, Emiel’s ability does not tap it, allowing it to be used repeatedly in a single turn.

4 Neyith Of the Dire Hunt

When it comes to Commander, card draw is king. Players who draw the most cards in a given game are likely going to be in the running for victory, as they will simply possess more options than their opponents. Neyith of the Dire Hunt is a Gruul commander with the stellar ability that allows its controller to draw a card whenever a creature they control fights or becomes blocked. As Gruul decks are often already quite aggressive, Neyith can provide Gruul players with much-needed gas and value.

To top it all off, at the beginning of combat on each of its controller’s turns, Neyith can double the power of the target creature, allowing a great deal of extra damage to be dealt.

3 Kels, Fight Fixer

“Aristocrats” decks that revolve around sacrificing one’s own creatures to accumulate value can be quite scary in Commander, as they can often create terrifying value engines without needing to interact with an opponent.

Kels is a phenomenal new option for an “Aristocrats” Commander that is capable of sacrificing one’s own creatures to provide Kels with indestructible, making it quite difficult to remove. This synergizes in great effect with Kels’s other ability that allows its controller to pay one mana whenever they sacrifice a creature in order to draw a card. When paired with Phyrexian Altar, Kels can become quite an unstoppable value engine.

2 Tinybones, Trinket Thief

Don’t let Tinybones’s hilarious name and unassuming form fool you; this Skeleton Rogue is in the running for one of the strongest mono-black Commanders in the game.

Costing only two mana, it’s safe to say that if one is playing a Tinybones deck, they will be able to get it on the battlefield early into a game with ease. This is noteworthy, as Tinybones synergizes with any cards that force opponents to discard cards, meaning a Tinybones deck should aim to start hindering opponents’ hands as early as possible. At the end of each turn an opponent discarded a card, Tinybones’s controller draws a card, constantly keeping that player’s hand full of answers.

Once one’s opponents’ hands have run dry, Tinybones’s activated ability deals ten damage to each opponent with no cards in their hand, allowing this Commander’s usefulness to scale with a game as it progresses.

1 Bruvac The Grandiloquent

Mill decks, decks that aim to put cards directly from a player’s library into their graveyard, have always been popular in Commander. However, these decks have always had difficulty scaling with the Commander format, as the larger sized decks require them to mill more cards than in other formats.

For three mana, Bruvac the Grandiloquent is by in large the most powerful mill-based commander that Magic has seen. Bruvac’s ability is quite simple: “If an opponent would mill one or more cards, they mill twice that many cards instead.” This ability is completely insane, doubling the value of every mill spell in the game, and allowing cards such a Traumatize to immediately mill a player’s entire deck.

NEXT: Magic: The Gathering - The 10 Most Underrated Tribal Commanders In The Game