The Souls franchise is well known for obscuring narrative and lore details from players when other games would simply present such information outright. FromSoftware has garnered a dedicated fanbase through this style of storytelling, and while the series’ origins lie more intimately in King’s Field, it was Demon’s Souls which codified the company’s approach to game design & story structure.

BluePoint Games has since remade the PS3 classic for the PS5, offering fans a chance to dive into the Souls game that started it all. Like Dark Souls & Bloodborne after it, understanding Demon’s Souls’ story is a challenge in and of itself, with hidden lore lurking around every corner.

10 Stockpile Thomas’ Wife Is A Witch

There’s a lot more to Stockpile Thomas’ storyline than meets the eye, but arguably the most fascinating aspect of his backstory goes completely ignored by most fans: his wife. Overshadowed by the Jade Hair Ornament, players also loot most of the Raggedy set off his wife’s body in 1-1. It’s easy enough to dismiss the clothing as just rags, but there are actually lore implications here: Stockpile Thomas’ wife was a witch.

The Raggedy set is the exact same armor Yuria, the Witch wears: the aforementioned missing piece being the witch’s hat. It’s interesting that Stockpile Thomas would still flee without his wife & daughter considering the former’s witchcraft likely could have come in handy, but that’s what makes him a coward.

9 Boldwin & Ed Are Becoming Scale Miners

The Scale Miners in Stonefang are grotesque beasts who mindlessly mine away at the land around them, only breaking concentration to kill players. Although the visual tells are clearer on Ed than Boldwin, both of Demon’s Souls’ resident blacksmiths have partially succumbed to the same curse as the Scale Miners.

Both blacksmiths actually have scales covering their bodies. They can be plainly seen on Ed, likely due to him hunkering down in Stonefang, while Boldwin’s are obscured by the darker lighting in the Nexus along with generally appearing in small patches instead of distinguishable clumps.

8 Executioner Miralda

Executioner Miralda plays a fascinating role in Demon’s Souls’ lore, which makes it all the sadder that most players will go multiple playthroughs without ever seeing her. Miralda can be found in Boletarian Palace, but only under Pure White or Pure Black World Tendency. Unlike most NPCs who at least have some side quest tied to PWWT, Miralda will always attack the player on sight – branding them a traitor of King Allant.

Miralda is Allant’s personal executioner and was tasked with imprisoning Yuria and Bior prior to the events of the game. Her bloodthirsty nature also makes it easy to believe that she personally killed Vallafax, as further evidenced by his armor & ring in the Boletarian dungeons. As a result, Miralda’s mere existence casts doubt on the information presented directly to the player.

7 Stealthing Through The Valley Of Defilement

The Valley of Defilement is the most infamous Archstone in Demon’s Souls, with 5-2 in particular considered the game’s hardest stage. It’s not hard to see why, either, considering the area is coated in thick swamp that not only slows players down, but poisons and even plagues them in the process. Coupled with aggressive enemies and harsh lighting, many the players have given up in the Valley of Defilement.

Fortunately, equipping the Thief Ring (located in 1-1 where Ostrava is initially located) cuts enemy detection by half, allowing players to quietly stealth through the fog and past most of the hardest enemies. While this will mean carrying several Soldier’s & Widow’s Lotus, it’s worth it to get through the Valley of Defilement without too much trouble.

6 The Flamelurker Shortcut

Similarly, the path to Flamelurker can be something of a challenge as it’s littered with strong enemies and claustrophobic pathways which will keep players on their toes as they turn corners. Patches also makes his first appearance in 2-2, causing serious complications for anyone who’s ultimately too friendly.

Fortunately, there’s a means of getting to Flamelurker within minutes from the Archstone. Simply hook a right at the start of the stage past the Scale Miners and carefully fall down the mine shaft. There are just enough platforms down below where players can gradually make their way to the bottom without dying. Doing so is a trial & error process, but one that does make spatial sense.

5 The Terror Of Latria

The Tower of Latria is terrifying enough as is – a massive complex dedicated to little more than torture – but digging deeper into its history reveals just how dark Latrea actually is. Sometime prior to the start of the game, an Old Monk was exiled from Latria only to return and successfully imprison the Queen who sentenced him.

The Prison of Hope became the Queen’s family’s resting place, as all those imprisoned slowly lost their mind to torture. Promises of salvation awaited all those who could make it out of the prison alive, but anyone who realistically made it to the fog door would be confronted with an unkillable foe in the form of the Fool’s Idol.

4 A Duel To The Death With Old King Doran

1-1 is overall the easiest stage in Demon’s Souls, but it can be a bit overwhelming for newcomers who aren’t aware of what’s in store. The Mausoleum placed fairly early into the level is also a nasty trick, guarded by a Red Eye Knight and ultimately locked. The only way to enter the Mausoleum is by either completing Ostrava’s quest line or by killing him before he turns into a Black Phantom.

Ostrava will drop the Mausoleum Key which will then lead to Old King Doran, Demon’s Souls’ secret boss. Extremely powerful, players only need to drop his health down to one/third in order to earn his respect and be rewarded Demonbrandt, but it’s also possible to kill Doran in order to obtain the Ancient King’s set.

3 The False King’s Black Phantoms

Leading up to the final battle with False King Allant in 1-4, players will need to fight their way through three Black Phantoms. This trio proves one of the hardest challenges in the game, each Phantom having their own unique build that makes it near impossible to take on all three at once.

Worth noting, the three Black Phantoms are analogues to the bosses in Boletaria. The White Bow Black Phantom attacks from afar like Phalanx, the Scraping Spear Black Phantom is pretty much a Tower Knight writ small, and the Penetrating Sword Black Phantom is basically just a less aggressive Penetrator. All three are Allant’s sworn knights, and their Phantoms stood by the (false) king up to the very end.

2 Murders For Mephistopheles

Mephistopheles is tied to one of the most obscure side quests in Demon’s Souls, as triggering her appearance in the Nexus requires two triggers: killing Yurt and attaining Pure Black Character Tendency. Upon doing both, Mephistopheles will appear in the Nexus and offer the player rewards in exchange for killing their fellow Nexus denizens. Mephistopheles’ quest not only offers great treasure for the player (including a valuable Enemy Ring for invaders,) here presence shines a light on lore details that otherwise go untouched narratively.

1 The Bad Ending

Completing Demon’s Souls is a rather straightforward affair, with the Maiden in Black directing the player where to go and what to do at virtually every major narrative step. Prioritizing player freedom as a core part of its design, however, Demon’s Souls allows players to go off script during the game’s last scenes.

The Maiden will instruct the player to return to the Nexus upon killing King Allant, but it’s possible to actually hang back and kill her instead. By doing so, the Slayer of Demons becomes the greatest demon and yet another arbiter of the Old One – bringing ruin to a land they were destined to save.

NEXT: The 5 Best Things About Demon’s Souls PS5 (& The 5 Worst)