When it comes to Dragon Quest stories they’re about a lot of senseless fun and monsters. While Dragon Age XI is known as both a modern classic in the RPG world and the best Dragon Quest game so far, people hoped for the Switch remaster Square Enix would have revamped plot holes and took an already seen top story and make it even better.
Unfortunately, there were perhaps some “Oversights,” with the remaster that led to even more logic flaws that are over-glaring when you think about in any capacity. So here are 10 things that don’t make sense about Dragon Quest XI S.
10 Sending the MC to his Death (At the Start of the Game)
The start out the logical issues The Lumineer is sent out to go find the king… That hates everything about him and what he represents. This might have been common information that even the backwoods villagers the MC cones from might have known.
The king’s whole philosophy is that the Prochetsized Lumineer is bad and must die to save the world. Being that’s something he so heavily stands for you’d think it would exactly be secret, heck even the low levels guards knew about this.
9 No One Notices a Dragon Under The Castle
It seems like a huge oversight if you’re a guard for the castle! While this works for early excitement during the game with this thing stomping around and vibrating the very foundation of the castle it makes you wonder if the king can feel the castle vibrate.
This is the equivalent to having a donkey in your storage shed and not noticing it. Did the king feel the vibrations and hear the roars and think it was nothing?
8 Cobblestone Too Dangerous, But The Capitol Isn’t?
After the daring escape with the new Theif archetype comrade, the first thought in the Lumineers mind is going back home and making sure everyone is okay since he told the king that was his home. This is shut down by our thief archetype who says they should make way to the capitol to get back his stolen loot because it’s safer.
You know, where all the guards are that want to kill both of them, they are stationed there almost like it’s their home or something. Because of this odd and ultimately useless quest, the village is destroyed and all the MC’s friends and family are captured, with a sentence lasting much of the timeline of the game.
7 The Groans
You’d almost think they were all 5-year-olds having an awkward and spiteful groan off with each other because neither one got what they wanted the way they all groan so much.
Every conversation is an awkward groan with some conversation being spoken in some divine grunt, groan, and whimper language. It’s far from spicing up conversations than simply hurting them and their intended meaning.
6 The Only Redhead
Yes, red hair is statistically rarer in real life compared to other hair colors, but when the character, Ruby, is introduced as the only redhead in the village then something smells off. The overall chances of that are low especially considering it is the capitol which would be a middle ages economy hub.
Meaning it would attract a wide variety of people including others that would hail from the same region that would have red hair.
5 Knowing the Knight is Scared of Dogs
This was one of those odd Game characters in sync with tutorial hub moments that games can go through, a type of head-hopping where characters get divine information that they should have not known.
This case Only the Lumineer should have known this about the guard, not his friend, especially at first sight because all the guards look the same. If this is something well known about a particular guard at a particular post that leads to the next entry.
4 Putting a Soldier Scared of Dogs to Guard the Slums
The king or commander thought it was a good idea to put someone with a reputation of being afraid of dogs in a place where wild dogs would be wandering around. A very important position also, one that stops criminals from entering the main part of the city to steal from wealthy people.
It’s a wonder the main part of town isn’t a crime nest too with that level of competency. With the number of guards they have, they could easily relocate the guy in a place where he wouldn’t see a dog, like in a watchtower.
3 Talking Monster Society
So there are talking monsters, ones that talk the same language as humans. From what the monsters have to say, they are obsessed with only two things doing bitty favors for the dark lord or being nasty trolls to humans.
Nothing is gone into how they are social with each other, how they live, and what sort of society they are, which are huge questions for any species that speaks the same language as humans.
2 Characters Revealing Lore When Convenient
There are several times when characters who know the next part of the legend of the Lumineer ahead of time. Things that would have taken a lot of time off the adventure and saved a lot of trouble. It only comes up when it’s brought up so the characters can figure it out. It like a racer who hits the throttle 3 seconds late.
Simply making one of the characters reveal the full tale would have worked well for foreshadowing and allowed players to make connections as they happen, rather than seeming like they are making up new parts every time something happens just to stay relevant.
1 Questionable Marriage Choices
To add to severe inappropriateness of the game, Veronica the adult turned into a child is now a marriable character in the game. Square Enix did not even add a quest to age her up again to make this a whole lot less of a bad and awkward experience.
This adds to a whole level of creep factor that even those who enjoyed the character have to suffer through it.
NEXT: 10 Things We Wish We Knew Before Starting Dragon Quest XI S