10 Crazy Day/Night Cycle
When Ethan wakes up from the car crash, it’s pitch black outside. This is great because it makes the scene extra spooky. He eventually finds a house and maybe spends ten minutes in there at max, depending on the player, before exiting to find it to be morning. How could the day/night cycle be that crazy in this part of the world?
9 Disintegrating Weapons
One of the most senseless things in this game, and in Resident Evil 4 (from which this game takes a lot of inspiration), is not being able to pick up weapons.
In Resident Evil 4 they just drop. In this game, they disintegrate along with the body. A body going into an ashen state upon death is weird enough, although they are monsters so it’s a bit more believable. Ashen weapons is another story.
8 Inventory Issues
Video games with weight limits or limited inventory space is fine as long as it is consistent. In this game — and many games in the series — it is not. Ethan’s usable space is determined by a suitcase that one presumably thinks he carries around. That’s odd but, whatever — it’s a video game thing.
Contrary to that, treasure and key items take up no space, which is good for the player but a head-scratcher all the same. This is especially true when considering bigger items Ethan carries around like the Giant’s Chalice.