10 Crazy Day/Night Cycle

When Ethan wakes up from the car crash, it’s pitch black outside. This is great because it makes the scene extra spooky. He eventually finds a house and maybe spends ten minutes in there at max, depending on the player, before exiting to find it to be morning. How could the day/night cycle be that crazy in this part of the world?

9 Disintegrating Weapons

One of the most senseless things in this game, and in Resident Evil 4 (from which this game takes a lot of inspiration), is not being able to pick up weapons.

In Resident Evil 4 they just drop. In this game, they disintegrate along with the body. A body going into an ashen state upon death is weird enough, although they are monsters so it’s a bit more believable. Ashen weapons is another story.

8 Inventory Issues

Video games with weight limits or limited inventory space is fine as long as it is consistent. In this game — and many games in the series — it is not. Ethan’s usable space is determined by a suitcase that one presumably thinks he carries around. That’s odd but, whatever — it’s a video game thing.

Contrary to that, treasure and key items take up no space, which is good for the player but a head-scratcher all the same. This is especially true when considering bigger items Ethan carries around like the Giant’s Chalice.

7 Might As Well Jump

6 The Spiked Wheel Trap

5 Disarming Ethan

4 Vampire Weakness

3 Shot But Okay

2 Was Rose Really In Those Jars?

1 Ethan Dies To Die Again?