Game developers love to hide secrets in their games, and Little Nightmares 2’s eerie and dark atmosphere has a lot of good hiding spots. Secrets lie in every corner, but sometimes, there are certain ones that go overlooked in the moment.
Running from the Teacher, the Doctor, and the Thin Man is pretty attention-consuming, so it’s incredibly easy to miss the detailed lore drops and Easter eggs hidden in the environment. So, if you find yourself with some free time in your second playthrough (or if you’ve found this before your first playthrough), be sure to keep an eye out for these moments!
10 The Boy With The Lollipop
The boy with the lollipop isn’t a character featured in either game, but for fans of the graphic novels and comics, you’ll recognize this sugar-loving boy. He’s depicted as an overweight boy with an oversized lollipop that he uses to satisfy his cravings and smash some skulls. There’s a candy/toy store that Mono electrifies to escape the section, and if you look on the far right wall there’s a photo of the boy in a frame. Even in this world, it pays to be a favorite customer.
9 Nomes Are Still Here
The huggable little humanoids were Six’s little shadows in the first game until she ate one of them during a bout of uncontrollable hunger. They’re seemingly replaced in the second installment with the glitchy children scattered about the world, but the little Nomes can be found if you know where to look! And, if you have the Attic DLC, you’ll have the opportunity to add a Nome hat to your collection.
8 The Drawings Tell Stories
If you look into the backgrounds of a lot of the settings, you’ll notice that some familiar scenes play out in crayon sketches. You can spot drawings of the Thin Man, a little girl in a yellow coat running, the bloody body of the Lady after Six bites her, the Maw, and others scattered about the environment. Who drew them? Whoever it was, they might have premonitions because you can find a drawing of Six’s future monstrous state too.
7 The Number Names
The names of the characters are never said in-game, but a quick search reveals the main character’s name is Mono. Mono, meaning one or alone, is another number name that opens up questions for the importance of it.
The developers could’ve chosen any name for the main character, but they chose Mono. It might be a nod to Mono’s fate of being alone in the end, abandoned by his only friend. Or perhaps it has an undiscovered meaning still yet to be explored.
6 Roger Is Hanging Out Nearby
The Janitor, affectionately named Roger, (the blind guy with the arms, you remember the one) from the first game isn’t a returning enemy, but he’s still here to lend a scare or two. There’s a wall with a collection of skin-masks in one of the levels, and Roger’s face is among them. How he got there isn’t explained, but he’s there. Did someone come and steal his face to use for someone else? Nobody knows, but nevertheless, Roger’s face is there.
5 The Children Are Singing A Song We’ve Heard Before
This one is a little more subtle. You’re probably not listening too hard to some scary porcelain children playing jump-rope when you’re trying to escape the Teacher, but those kids are singing a song you’ve heard. In the first game, you lure Roger out of your way by turning on a television. The song the character on the tv is singing is the same melody that the porcelain children are singing! It’s a little distorted, but if you have the extra second while hiding from the Teacher, take a break near the kids and listen for it.
4 The Hanging Man And The Thin Man
It’s hard to miss the imposing Thin Man in Little Nightmares 2, but it’s possible that you might’ve missed a similarity between him and another unnamed character you’ve encountered if you played the first game.
In the first game, Six takes a chair from a man hanging from the ceiling and doesn’t even blink at the fact that the guy hanged himself. His outfit is similar to the Thin Man, they’re both associated with a chair, and they share the same uncomfortably long-legged frame. Both characters also share similarities with the Bellhop character from the first game.
3 Hints In The Shadows
Shadows in this game are abundant, so offer a little nod of recognition to the developers and their lighting skills in that regard. If you look at Mono’s shadow when he approaches the televisions, especially when you’re looking at him from behind and the television is in front of him, his shadow stretches long behind him. It looks eerily familiar to the silhouette of the Thin Man enemy throughout the game. It might be a little bit of a stretch, but maybe this was the developers trying to foreshadow Mono’s inevitable end.
2 The Music Box Tune
The music box doesn’t have much to do with the gameplay, but its presence is integral to Six’s storyline. This music box she plays with sings the same tune that we hear Six hum in the original game. This would explain her possessiveness of the thing when she turns into a monster in the Broadcast Tower. After all, she knows the song, and comforts are few and far between in this world.
1 The Secret Ending
This is a really easy miss because of the difficulty required to unlock it. Collecting all the glitched children unlocks a final cutscene that reveals more of Six’s lore and the ultimate implications of what her time in the television dimension has done to her. So while you’re playing through the game, find all of the glitchy children you can in order to get the chance to experience this important moment for yourself.
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