Monster Hunter is one of those series that has not made sense from the very beginning on PS2. They have always found a dedicated crowd because, above all else, they are video games. That is to say, while each game conveys a bigger world, there is not too much story to them.

Monster Hunter World was the biggest attempt at adding a story, but even that wasn’t incredibly intrusive. This series is beloved because players can jump in almost immediately and just play the game. However, as fun as the games are, you have to admit - there are some things that just don’t make much sense in Monster Hunter Rise.

15 Not Taking The Whole Thing

Since the beginning of this series, it has never really made sense how one gathers materials from slain monsters. Shouldn’t you get more than a few scales from a Rathalos, for example? These things are absolutely huge.

If a monster only has one horn, and that that’s an item, then sure that makes sense. Everything else about gathering really doesn’t in the grand scale of things, unless it’s because they can’t carry more back to the village. Although…

14 You Carry All That And A Weapon That Big?

Okay, so it’s a video game. But come on, that weapon is huge. On top of this, you’ll run into each hunt holding ten potions, ten mega-potions, piles of cooked meat, maybe some uncooked meat - a few barrels full of gunpowder? Sure, why not bring those along too.

All of these items are essential for a hunt, but none of these hunters are sporting backpacks or wagons in tow. So when it comes down to not being able to harvest more from a monster, carry weight is certainly not an issue - in fact, it’s the least of these hunters’ issues.

13 Wait, Didn’t We Already Defeat That One?

Another thing that doesn’t add up about monsters in this series is their respawn rates. The name of the game is to hunt monsters, and so hunt monsters you shall - but when do the monsters no longer need hunting?

Replaying the same mission over and over again to fight the same monster brings up this issue - are Magnamalos facing extinction yet? They’re certainly not reproducing and growing to full scale that quickly, that much we can be sure of.

12 The Materials Are Infinite

Monsters come back over time, and you could pin that on nature doing its thing, at a stretch - but that rock is back? You could mine a mineral deposit for iron ore and then come back later to see it in its crystallized form again, perfect and untouched.

The same goes for plants and anything else you can collect. Like the repeatable missions, you have to let these senseless things go in order to enjoy the game. Otherwise, it would be more tedious if materials never came back.

11 Where Do The Other Hunters Live?

While playing Monster Hunter Rise, you’ve likely gone on many expeditions with other hunters. Whether that be a group of friends or different strangers every time, there’s no shortage of assistance you can call upon.

While this is great, where do they actually come from? You live in a rural village with seemingly no other civilization nearby, and you have a lone house by the river. With so few buildings and all of these residents, where do all the other hunters go? Their own Kamura dimension?

10 Palamutes And Palicos Dig Warps

Most monsters in this series can dig in one way or another - that’s not unheard of. Palicos and Palamutes can dig into the ground in order to seemingly warp to your side if they get left behind somewhere.

This is especially true when you climb a large mountain, only for your pets to suddenly appear beside you. How can they dig into the ground and appear hundreds of feet above? The physics don’t add up.

9 Palamute Riding

The Palamutes are big dogs to be sure. There are certainly dogs like this in reality, too - but whether you’re talking about real-life or this game, the physics of them being able to carry characters is a bit off.

A child could ride a Palamute with no problems, and maybe even a small adult could, at a stretch. However, if you factor in the armor, items, and absolutely massive weapon on your back, that’s a lot of extra weight. Do these dogs have steel bones or what?

8 Can Palicos Talk Or Not?

While we’re picking apart these dogs and cats, we have to question the intelligence of Palicos. They are never shown to talk in cutscenes, yet they are subtitled. This could mean they are speaking their own language, or are they telepathically bonded with us?

It’s not the most ridiculous theory out there about this game, but it is reaching quite a bit without a proper explanation. Explain, Capcom - can we talk to our cats?

7 Fighting Palicos

There are wild Palicos you can encounter in the game called Grimalkynes. The name and their nature seem to be the only differences between them, with these groups building dens and shrines out in the world.

So why does the game have them act like enemies? It seems too cruel to beat up these cute cats, even if they initiate the fight first. At least they technically don’t die, but it’s still weird. Perhaps there is a feline revolution in the works.

6 I Know Where The Monster Is, Trust Me

In Monster Hunter World, you would head out on a hunt and begin to track the monster you needed. Search its habitat, find the tracks, look for the signs. Even if it runs away mid-battle, you still need to keep it in your sights or have to follow the tracks.

While many things have been streamlined in Monster Hunter Rise, bringing in so many fans new and old, one feature that didn’t make the cut is tracking. In Rise, just look to your map and you’ll see where every monster is, and where they are going - simple, but a little odd.

5 Eating Dango All Day

Since Monster Hunter World, food has looked absolutely scrumptious in this universe. Dango looks like a sweet treat, but is that their only prime food source in this region? If that were the case, then they would hardly be running around on hunts and diving through the air with ease.

There is lots of sugar in these things, so even if you do get quite a bit of exercise while chasing down monsters, it seems unlikely you could live on this diet. Maybe the sugar and high calories are needed in a game like this.

4 Restricted Classes

While you can swap weapons in your item trunks back at camp in the game, thus allowing for gear changes, it would make more sense for hunters to carry multiple weapons - especially as carry weight is seemingly not a thing.

You should always be able to carry a melee weapon and a ranged weapon. Restricting players to pick one, especially in solo play, is an odd choice. This will hopefully be changed in a sequel, or maybe our furry friends could help hunt these beasts when you’re out there on your own.

3 Revival Problems

When hunting monsters this big, you would probably say a potentially-final farewell to everyone you know. Well, if you could die, that is. If you fall in battle, don’t worry - you’ll just be taken back to camp where you can wake up like nothing is wrong.

Like in Pokemon, these hunters just faint and are carted back to camp via a wagon of Palicos. This is cute and all, but what about adding in revive abilities or potions for teammates? Do they want us to believe that this magic wagon is more sensible than helping a buddy up?

2 A Smithy That Small With A Bustling Trade?

A village surrounded by monsters, reliant on monster parts, with hunting monsters as a paramount profession. Needless to say, armor and weaponry is a key trade for Kamura, as it is for most places in the MH universe. So where’s the blacksmith’s workshop?

MH World featured a massive facility in which many workers produced weaponry in an industrial manner. In Rise? The Smithy sits on a stool on a small platform up against a wall, with nothing but a small table and some shelves behind him. He’s doing a fine job, but surely his trade would call for some more workers at least? He’s got to retire someday.

1 Okay, But What Is A Wirebug?

Another new addition in Rise is the Wirebug. This little insect will let you zip, thwip, and fling yourself across the map with ease. They recharge over time and let you hang and swing from them while they remain stationary in the air, or even create unique attacks in tandem with your weapons.

That said - …what? It’s an absolutely brilliant mechanic, and one of the better additions this game has to offer compared to previous entries, but these bugs must have some serious power. They’ll sit in your pocket and wait for you to use their thread-like powers? How nice of them.

NEXT: Ranked: Best Monster Hunter Collaboration Events